Sunday, June 19, 2016

Kaneohe Labs - wallpanela

Here's the first of a couple of wall panels I have on my to do list. I'm not a 100% happy with how this one turned out. I will most likely make some changes once I have the others made and see how they work together. Modeling done in maya, texturing and normal maps done in substance painter, rendered in marmoset toolbag.

Wednesday, June 15, 2016

Kaneohe Labs - Cable Protector prop sheet

quick nightly update from last night. Check out my cable protector, rough model done in maya, the rest all compliments of Substance Painter. So much fun!! Rendered in Marmoset Toolbag.

Sunday, June 12, 2016

Kaneohe Labs - floor drain prop sheet

another little prop update - this time I modeled a floor drain panel. I used maya for modeling and then I used substance painter for texturing. I decided to use substance painter instead of substance designer for more control in the normal and dirt maps. Plus I'm still learning substance painter so the more practice I can get in the better. :) Rendered with Marmoset Toolbag.

Saturday, June 11, 2016

Kaneohe Labs - Industrial Rubbermat prop sheet

Just a little update today, nothing too fancy. I'm continuing to work on my Kaneohe Labs project and today I did this industrial rubbermat. I used Substance Painter to create the texture procedurally, did a quick rendering in Marmoset Toolbag 2 and lastly created some LODs.


original reference:

Sunday, June 5, 2016

Kaneohe Labs - wall panel concept

quick concept for a personal piece I'm working on. I started in 3D first but then realized it would be much faster to figure out the cutlines in paint so I switched. Can't wait to get this modeled. :)

Saturday, June 4, 2016

Substance Designer

lazy saturday...just doing some substance designer tutorials