Tuesday, July 23, 2013

Pillar Study – Maps

This week we had to pull displacement and normal maps from our ZBrush sculpt, do a remesh and bring everything into Maya for a render test. My low res mesh could be lower and a bit cleaner but for this assignment and the amount of time it took me it’s fine.

Friday, July 19, 2013

Pillar Study

Second homework for my environment modeling class was to design and model/sculpt a pillar. I had a lot of things going on this week so admittedly this was more of a speed sculpt than anything else but I’m still happy with the overall shapes and feel of it.

Saturday, July 13, 2013

Mini Pod 1a

This little mini pod is the result of my first hard surface modeling attempt in ZBrush. Good times!!

Thursday, July 11, 2013

Art Nouveau inspired Street Lamp-Final Model

Here’s the final street lamp design for my environment modeling and sculpting class. Everything was done in Maya.

Wednesday, July 10, 2013


I had a little down time today so I figured I go through my photoshop brush library and do a little clean up and organizing aaand somehow before I knew it I was doodling and painting and I just continued until I ended up with this little sketch.

Art Nouveau inspired Street Lamp-WIP

 I’m taking Gnomon’s online Environment Modeling and Sculpting class for fun right now and this here is a wip of our first week’s assignment. We were supposed to design and model a lamp. I went for an art nouveau inspired look for my street lamp. It needs a few more tweaks but it’s almost there.

Sunday, July 7, 2013

DEM Study-Antarctica

a little terrain study I did today using a DEM map. I converted the map into a displacement map,textured it, added a bump map on top of that for more detail and that’s it.