I needed a broken sidewalk texture for a personal project I'm working on - perfect time to play around in substance designer some more. Here's what I came up with and a couple of variation. I love that I can create so many different looks from one generator. Just awesome!
Monday, October 10, 2016
Wednesday, October 5, 2016
This is why I love procedural textures - all you need to do is create 1 setup and you end up with endless varieties. Here are some examples from the brick generator I put together:
compliments of playing in substance designer :)
Saturday, July 9, 2016
I'm taking a little break from creating some wall pieces and hopped on creating this staircase instead.
Basic modeling done in maya, textures done in substance painter, render done in marmoset toolbag 2.
Monday, July 4, 2016
Saturday, July 2, 2016
We've been in the middle of a trailer delivery at work so I haven't had much time to work on any personal projects but I was able to squeeze this one in. Remember this concept?
Well I'm chugging away at it and here's the first aquarium panel.
and here's another one:
and a quick test of how they'd all look together:
I'm not entirely sold on the bottom part. I may end up changing that one.
Sunday, June 19, 2016
Here's the first of a couple of wall panels I have on my to do list. I'm not a 100% happy with how this one turned out. I will most likely make some changes once I have the others made and see how they work together. Modeling done in maya, texturing and normal maps done in substance painter, rendered in marmoset toolbag.
Wednesday, June 15, 2016
quick nightly update from last night. Check out my cable protector, rough model done in maya, the rest all compliments of Substance Painter. So much fun!! Rendered in Marmoset Toolbag.
Sunday, June 12, 2016
another little prop update - this time I modeled a floor drain panel. I used maya for modeling and then I used substance painter for texturing. I decided to use substance painter instead of substance designer for more control in the normal and dirt maps. Plus I'm still learning substance painter so the more practice I can get in the better. :) Rendered with Marmoset Toolbag.
Saturday, June 11, 2016
Just a little update today, nothing too fancy. I'm continuing to work on my Kaneohe Labs project and today I did this industrial rubbermat. I used Substance Painter to create the texture procedurally, did a quick rendering in Marmoset Toolbag 2 and lastly created some LODs.
Sunday, June 5, 2016
quick concept for a personal piece I'm working on. I started in 3D first but then realized it would be much faster to figure out the cutlines in paint so I switched. Can't wait to get this modeled. :)